My name is Braden Carter and I'm a graduate from The Art Institute of Atlanta and received a Bachelor's Degree of Fine Arts in Game Art and Design with a specialty in Design in December of 2008. I am a Level Designer who specializes in level layout and working with tools inside a Game Engine.

I enjoy making 2D Layouts and then recreating that environment in a 3D Engine or Modelling program. I have much experience in working with Unreal Editor 3. I have often been called upon to assist in creating events in Kismet as well as with the Material Editor.